Hey [everyone],
Long time fan of Commander Cast, Michael Rivers, here. I have been working on my Kamahl, Fist of Krosa deck, but some sweet new cards from Avacyn Restored have inspired me to attempt to make a legacy elves style combo deck. The inspiring cards are Soul of the Harvest and Craterhoof Behemoth. My first build switched out Ezuri for Kamahl, and just tutored for Heritage Druid, Nettle Sentinel, Soul of the Harvest, and Primordial Sage and tried to power out 1-drop elves. I have kind of moved away from that strategy since I discovered Gilt-Leaf Archdruid, and switched my 1-drop durdly elves for 1-drop durdly druids with the change to Seton, Krosan Protector as the commander (maybe some 1-drop elves should come back in, I hope you can help me decide).
I really want this to be a competitive build. I haven't really played any competitive EDH, but I'd like to go to some Grand Prixes(sp?), and as I know this deck is too powerful for my local playgroup, I thought that might be a fun place to play it. I haven't given any thought to resiliency or alternate win conditions (except for Vigor - so I don't just die on draw step because my opponent had Fog). I basically plan on beating other strategies by just being faster, and comboing off before they find their 4-mana wrath or can cast their 6-mana wrath. It has some built in resiliency in the form of artifacts and enchantments that stick around after the "just creature" wraths. The deck is probably most weak to spot removal, but it has so many redundant effects that I don't think this is a problem either. I really like it. I think Llanowar Elves was probably the first spell I ever cast, and I've been in love with the game (and the card) ever since.
Do you think this deck will be competitive at a Grand Prix (GP Vancouver)?
Below is the current list. It is marked with some of my latest changes, cards removed in red, cards added in green. I have noticed a tendency to get so close to comboing off, but get stuck with no creature in hand. This is why Wirewood Symbiote and Cloudstone Curio are amazing, they put creature ammo in your hand to combo with your draw spells.
Combo draw spells: Soul of the Harvest, Primordial Sage, Gilt-Leaf Archdruid, Recycle, and Glimpse of Nature.
Other major draw spells: Skull-Clamp, Regal Force, and Collective Unconscious.
Big mana guys: Gaea's Cradle, Rofellos, Priest of Titania, Elvish Archdruid, Wirewood Channeler
Untappers: Magus of the Candellabra, Krosan Restorer, Wirewood Symbiote, Quirion Ranger, Scryb Ranger, Copperhorn Scout, Seeker of Skybreak
With all those ways to produce a ton of mana, it is not too hard to tutor up a couple of combo pieces and start going off on turn 4-5.
I am wondering if I should include another win con like Essence Warden + Hurricane.
Just kidding, I actually don't really care about alternate win cons. I just want to make a 55/55 trample Craterhoof Behemoth every time (plus 49 51/51 trample elves).
I like to go for the glass cannon build. You'll notice I cut Nantuko Tracer (in red), that was previously cut for Scavenging Ooze because its a druid so combos with Seton, but I really just want to be as streamlined as possible. I know you like to do broken stuff, so I thought you might have some input. I've thought about Elvish Spirit Guide/Lotus Petal/Lotus Bloom type effects (although Lotus Bloom is a dead card when you're comboing off so maybe not that), but I'm not sure if that would really help since those cards don't combo with my engines (well, spirit guide can, I guess).
The other thing I'm wondering about is if I have too many tutors, since I have a lot of redundant effects anyways. I could cut them for more 2 mana elf/druids, and that might make the deck play a little smoother. The tutors do let you go into turbo combo mode, getting all 3 of your creature based draw engines up and running is usually overkill, but fun.
Any advice is appreciated. Explanations are necessary (what goal the change is helping to accomplish - faster, more consistent, more resiliant, etc., as I probably won't make any changes I don't agree with, but I'm a pretty reasonable person.
I made a low quality video deck tech of my deck. You can repost it if you want, but if you think the quality is low, or have some ideas about how to make it cleaner/shorter/more entertaining I'd love to hear it. I want to share it with the community, I'm just a little nervous as I haven't done a ton of this before. And if you don't have any tips, maybe you can direct me to someone who does?
One obvious change is to get a cut that is short enough to post as one video, and update them, but I figure I want to really nail down this list before making a new video, and I'm still making a lot of changes. I made this video right after I made the breakthrough of using Seton as the general over Ezuri, which is pretty obvious since he's a major part of your combo.
Thanks,
Michael Rivers
Videos:
Part 1: http://www.youtube.com/watch?v=imuqvujl6Y8
Part 2: http://www.youtube.com/watch?v=_emZlSZkLuM
Deck
Non-Elf Druids
(11):
Diligent Farmhand
Druid Lyrist
Groundskeeper
Krosan Wayfarer
Promissed Kanushi
Treefolk Harbinger
Village Elder
Woodland Druid
Heart Warden (D)
Harvester Druid
Nantuko Tracer
Werebear
Krosan Restorer
Yavimaya Elder (D)
Diligent Farmhand
Druid Lyrist
Groundskeeper
Krosan Wayfarer
Promissed Kanushi
Treefolk Harbinger
Village Elder
Woodland Druid
Heart Warden (D)
Harvester Druid
Nantuko Tracer
Werebear
Krosan Restorer
Yavimaya Elder (D)
Elf
Druids (21):
Llanowar Elves
Arbor Elf
Fyndhorn Elves
Birchlore Rangers
Boreal Druid
Elvish Pioneer
Heritage Druid
Joraga Treespeaker
Bloom Tender
Devoted Druid
Leaf Gilder
Llanowar Druid
Priest of Titania
Quirion Elves
Quirion Explorer
Quirion Sentinel
Rofellos, Llanowar Emissary
Wirewood Elf
Llanowar Elves
Arbor Elf
Fyndhorn Elves
Birchlore Rangers
Boreal Druid
Elvish Pioneer
Heritage Druid
Joraga Treespeaker
Bloom Tender
Devoted Druid
Leaf Gilder
Llanowar Druid
Priest of Titania
Quirion Elves
Quirion Explorer
Quirion Sentinel
Rofellos, Llanowar Emissary
Wirewood Elf
Elvish
Archdruid
Elvish Harbinger (T)
Wirewood Channeler
Gilt-Leaf Archdruid (D)
Elvish Harbinger (T)
Wirewood Channeler
Gilt-Leaf Archdruid (D)
Non-Druid
Elves (6):
Quirion Ranger
Nettle Sentinel
Copperhorn Scout
Sylvan Ranger (D)
Wirewood Herald (T)
Elvish Visionary (D)
Fauna Shaman (T)
Seeker of Skybreak
Elvish Spirit Guide
Oracle of Mul Daya (D)
Quirion Ranger
Nettle Sentinel
Copperhorn Scout
Sylvan Ranger (D)
Wirewood Herald (T)
Elvish Visionary (D)
Fauna Shaman (T)
Seeker of Skybreak
Elvish Spirit Guide
Oracle of Mul Daya (D)
Other
Creatures (8):
Magus of the Candelabra
Wirewood Symbiote
Scryb Ranger
Skyshroud Poacher (T)
Primordial Sage (D)
Soul of the Harvest (D)
Vigor
Regal Force (D)
Craterhoof Behemoth (F)
Magus of the Candelabra
Wirewood Symbiote
Scryb Ranger
Skyshroud Poacher (T)
Primordial Sage (D)
Soul of the Harvest (D)
Vigor
Regal Force (D)
Craterhoof Behemoth (F)
Combo
Pieces (6):
Concordant Crossroads
Lightning Greaves
Swiftfoot Boots
Cloudstone Curio
Phyrexian Altar
Alluren
Concordant Crossroads
Lightning Greaves
Swiftfoot Boots
Cloudstone Curio
Phyrexian Altar
Alluren
Card
Draw (6) (+8 D):
Skull Clamp
Glimpse of Nature
Sylvan Library
Harmonize
Collective Unconscious
Recycle
Skull Clamp
Glimpse of Nature
Sylvan Library
Harmonize
Collective Unconscious
Recycle
Tutors
(9) (+4 T):
Worldly Tutor
Sylvan Tutor
Green Sun's Zenith
Weird Harvest
Survival of the Fittest
Chord of Calling
Birthing Pod
Defense of the Heart
Natural Order
Wild Pair (D)
Worldly Tutor
Sylvan Tutor
Green Sun's Zenith
Weird Harvest
Survival of the Fittest
Chord of Calling
Birthing Pod
Defense of the Heart
Natural Order
Wild Pair (D)
Land
Tutors (3):
Crop Rotation
Expedition Map
Sylvan Scrying
Crop Rotation
Expedition Map
Sylvan Scrying
Lands (28):
Gaea's Cradle
Wirewood Lodge
Dryad Arbor
1 Forest
25 Forest
Gaea's Cradle
Wirewood Lodge
Dryad Arbor
1 Forest
25 Forest
Commander (1):
Seton, Krosan Restorer
Seton, Krosan Restorer
Creatures/Spells/Lands:
50/22/28
Elves: 28
Druids: 33
Curve:
Elves: 28
Druids: 33
Curve:
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
27 | 22 |
7
|
6
|
1 |
6
|
1 | 1 |
Key:
D – Draw spell. Puts another card into your hand or onto the battlefield.
T – Tutor. Searches your library for a card and puts it on top, in your hand, or onto the battlefield.
F – Finisher. Craterhoof Behemoth gives your guys +50/+50 and trample if you manage to draw and play your whole deck, so you swing for >2500 dmg. (Remember to not to play Regal Force or Elvish Visionary unless you have enough cards.)
D – Draw spell. Puts another card into your hand or onto the battlefield.
T – Tutor. Searches your library for a card and puts it on top, in your hand, or onto the battlefield.
F – Finisher. Craterhoof Behemoth gives your guys +50/+50 and trample if you manage to draw and play your whole deck, so you swing for >2500 dmg. (Remember to not to play Regal Force or Elvish Visionary unless you have enough cards.)
Let me know what you think
of these changes - if I'm going in the right direction, if I have cut
too many/need more forests/elves/druids etc. And please give me your
ideas for turning up the power dial from 10 to 11. Oh, and build a
proxy deck/try it out on Cockatrice and see how it runs. Thanks.
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